Skip to main content
Medicine LibreTexts

29.1A: Burns

  • Page ID
    8321
  • \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)

    \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)

    \( \newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\)

    ( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\)

    \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\)

    \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\)

    \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\)

    \( \newcommand{\Span}{\mathrm{span}}\)

    \( \newcommand{\id}{\mathrm{id}}\)

    \( \newcommand{\Span}{\mathrm{span}}\)

    \( \newcommand{\kernel}{\mathrm{null}\,}\)

    \( \newcommand{\range}{\mathrm{range}\,}\)

    \( \newcommand{\RealPart}{\mathrm{Re}}\)

    \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\)

    \( \newcommand{\Argument}{\mathrm{Arg}}\)

    \( \newcommand{\norm}[1]{\| #1 \|}\)

    \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\)

    \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\AA}{\unicode[.8,0]{x212B}}\)

    \( \newcommand{\vectorA}[1]{\vec{#1}}      % arrow\)

    \( \newcommand{\vectorAt}[1]{\vec{\text{#1}}}      % arrow\)

    \( \newcommand{\vectorB}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)

    \( \newcommand{\vectorC}[1]{\textbf{#1}} \)

    \( \newcommand{\vectorD}[1]{\overrightarrow{#1}} \)

    \( \newcommand{\vectorDt}[1]{\overrightarrow{\text{#1}}} \)

    \( \newcommand{\vectE}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash{\mathbf {#1}}}} \)

    \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}} } \)

    \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash {#1}}} \)

    \(\newcommand{\avec}{\mathbf a}\) \(\newcommand{\bvec}{\mathbf b}\) \(\newcommand{\cvec}{\mathbf c}\) \(\newcommand{\dvec}{\mathbf d}\) \(\newcommand{\dtil}{\widetilde{\mathbf d}}\) \(\newcommand{\evec}{\mathbf e}\) \(\newcommand{\fvec}{\mathbf f}\) \(\newcommand{\nvec}{\mathbf n}\) \(\newcommand{\pvec}{\mathbf p}\) \(\newcommand{\qvec}{\mathbf q}\) \(\newcommand{\svec}{\mathbf s}\) \(\newcommand{\tvec}{\mathbf t}\) \(\newcommand{\uvec}{\mathbf u}\) \(\newcommand{\vvec}{\mathbf v}\) \(\newcommand{\wvec}{\mathbf w}\) \(\newcommand{\xvec}{\mathbf x}\) \(\newcommand{\yvec}{\mathbf y}\) \(\newcommand{\zvec}{\mathbf z}\) \(\newcommand{\rvec}{\mathbf r}\) \(\newcommand{\mvec}{\mathbf m}\) \(\newcommand{\zerovec}{\mathbf 0}\) \(\newcommand{\onevec}{\mathbf 1}\) \(\newcommand{\real}{\mathbb R}\) \(\newcommand{\twovec}[2]{\left[\begin{array}{r}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\ctwovec}[2]{\left[\begin{array}{c}#1 \\ #2 \end{array}\right]}\) \(\newcommand{\threevec}[3]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\cthreevec}[3]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \end{array}\right]}\) \(\newcommand{\fourvec}[4]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\cfourvec}[4]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \end{array}\right]}\) \(\newcommand{\fivevec}[5]{\left[\begin{array}{r}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\cfivevec}[5]{\left[\begin{array}{c}#1 \\ #2 \\ #3 \\ #4 \\ #5 \\ \end{array}\right]}\) \(\newcommand{\mattwo}[4]{\left[\begin{array}{rr}#1 \amp #2 \\ #3 \amp #4 \\ \end{array}\right]}\) \(\newcommand{\laspan}[1]{\text{Span}\{#1\}}\) \(\newcommand{\bcal}{\cal B}\) \(\newcommand{\ccal}{\cal C}\) \(\newcommand{\scal}{\cal S}\) \(\newcommand{\wcal}{\cal W}\) \(\newcommand{\ecal}{\cal E}\) \(\newcommand{\coords}[2]{\left\{#1\right\}_{#2}}\) \(\newcommand{\gray}[1]{\color{gray}{#1}}\) \(\newcommand{\lgray}[1]{\color{lightgray}{#1}}\) \(\newcommand{\rank}{\operatorname{rank}}\) \(\newcommand{\row}{\text{Row}}\) \(\newcommand{\col}{\text{Col}}\) \(\renewcommand{\row}{\text{Row}}\) \(\newcommand{\nul}{\text{Nul}}\) \(\newcommand{\var}{\text{Var}}\) \(\newcommand{\corr}{\text{corr}}\) \(\newcommand{\len}[1]{\left|#1\right|}\) \(\newcommand{\bbar}{\overline{\bvec}}\) \(\newcommand{\bhat}{\widehat{\bvec}}\) \(\newcommand{\bperp}{\bvec^\perp}\) \(\newcommand{\xhat}{\widehat{\xvec}}\) \(\newcommand{\vhat}{\widehat{\vvec}}\) \(\newcommand{\uhat}{\widehat{\uvec}}\) \(\newcommand{\what}{\widehat{\wvec}}\) \(\newcommand{\Sighat}{\widehat{\Sigma}}\) \(\newcommand{\lt}{<}\) \(\newcommand{\gt}{>}\) \(\newcommand{\amp}{&}\) \(\definecolor{fillinmathshade}{gray}{0.9}\)

    A burn is a type of injury to flesh caused by heat, electricity, chemicals, light, radiation, or friction.

    Learning Objectives
    • Classify burns by depth of injury

    Key Points

    • Most burns affect only the first two layers of the skin, the epidermis and dermis.
    • Burns are classified by severity, surface area involvement, and depth of injury.
    • Burns are also classified as major or minor depending on a combination of factors including age, thickness of burns, surface area of the body involved, and the presence of inhalation injury.
    • First degree burns are limited to the epidermis. Second degree burns extend into the superficial papillary dermis. Third degree burns extend through the entire dermis. Fourth degree burns involve all the skin layers as well as the underlying muscle and bone.

    Key Terms

    • avascular: Lacking blood vessels.
    • burn: A type of injury to flesh caused by heat, electricity, chemicals, light, radiation, or friction.
    • eschar: A dry, dark scab or scar, especially as a result of burning.

    A burn is a type of injury to flesh caused by heat, electricity, chemicals, light, radiation, or friction. Most burns affect only the first two layers of the skin, the epidermis and dermis. Burns are classified by severity, surface area involvement, and depth of injury. In the latter system, burns are classified as first, second, third, or fourth degree burns based on the depth of injury to the dermis. Burns are also classified as major or minor depending on a combination of factors including age, thickness of burns, surface area of the body involved, and the presence of inhalation injury.

    Types of Burns

    First degree burns are limited to the epidermis. Second degree burns extend into the superficial papillary dermis. Third degree burns extend through the entire dermis. Fourth degree burns involve all the skin layers as well as the underlying muscle and bone.

    This image shows a man's chest. It is very pink due to a minor sunburn.

    First Degree Burn: Mild sunburn is an example of a first degree burn.

    This image shows a second-degree burn on an upper arm, caused by a sunburn. The flesh is very pink and there is yellowish blistering.

    Second Degree Burn: Serious sunburn is an example of a second degree burn.

    This image shows a leg that is covered in third-degree burns. The lower part of the leg—from the knee all the way to the toes—has many circular shaped third-degree burns that are brown and yellow. In addition, some of the flesh is scorched black. The flesh that is not scorched—mainly on the ankle and upper foot—is very pink.

    Third Degree Burn: Third degree burns to the lower leg with partial tissue charring.

    This image shows an oval-shaped fourth-degree burn above the heel on the inside of the foot. The outer areas are brown, while the inside of the burn is yellow.

    Fourth Degree Burn: Eight day old fourth degree burn on arch of foot caused by motorcycle muffler.

    Consequences of Burns

    While large burns can be fatal, modern treatments developed in the last 60 years have significantly improved the prognosis of such burns, especially in children and young adults. In the United States, approximately four out of every 100 people to suffer burns will die from their injuries. The majority of these fatalities occur either at the scene or on the way to hospital.

    Infection is a major complication of burns. Infection is likely caused by impaired resistance from disruption of the skin’s mechanical integrity by the burn and generalized immune suppression. As a deep burn starts to heal, the skin barrier is replaced by eschar. This moist, protein-rich avascular environment encourages microbial growth. Migration of immune cells is hampered by destruction of the vasculature (blood vessels), and there is a release of inflammatory intermediaries that impede the immune response. Eschar also restricts distribution of systemically administered antibiotics because of its avascularity.


    29.1A: Burns is shared under a CC BY-SA license and was authored, remixed, and/or curated by LibreTexts.

    • Was this article helpful?